Interactivity
First Principles of Interaction Design by Bruce Tognazzini
We'll use this classic writing as the basis for an exploration of:
- Anticipation
- Autonomy
- Color blindness
- Consistency
- Defaults
- Efficiency of the user
- Explorable interfaces
- Fitts' Law
- Human interface objects
- Latency reduction
- Learnability
- Metaphors
- Protect users' work
- Readability
- Track state
- Visible navigation
We'll extend our discussion to include location-based interactivity and deviced-based sensors.